Tournament presence · pick + ban
25.3%#15 of 173 champions
Pick
10.7%picked in 1,974 of 18,486 games
Ban
14.6%2,566 bans over 17,536 games, against 25.0% in soloQ
Win rate as Mid48.5% between 42.7% and 54.3% over 198 gamesSoloQ 49.4%: no clear gap
Median length29.2 minsoloQ 26 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.0%
    SoloQ
    25.0%
    15.0% ban rate in amateur play over 11,141 games, against 25.0% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26 min
    Median of 29.2 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge63% · 3,060
Same in amateur play
SpellsFlash + Ignite48% · 2,325
Amateur: Flash + Teleport (51%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)16% · 375
16%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 92% of mid laners.

  1. Team damagetop8%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 48 in mid game and 57 in late game, out of 100 mid laners.

611+84 vs 528
891-8 vs 899
1,196+17 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycemid laners

Gold vs. direct opponent

At 20 min, ahead of 90% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among mid laners611 · median 528
  • Damage in mid game · rank 48 of 100 among mid laners891 · median 899
  • Damage in late game · rank 57 of 100 among mid laners1,196 · median 1,179
  • Gold at 15 min · rank 92 of 100 among mid laners+408 · median +25
  • Gold at 20 min · rank 90 of 100 among mid laners+583 · median +71
  • Map pressure · rank 74 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 51 of 100 among mid laners489 · median 489
  • Plays teamfights · rank 30 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 62 of 100 among mid laners24% · median 23%
  • Lets allies carry kills · rank 28 of 100 among mid lanersrank 28 of 100
  • Crowd control (CC) · rank 33 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 92 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • K'Sante18 games
    —SoloQ: 53.7% · 296 g
  • Ornn16 games
    —SoloQ: 38.0% · 50 g
  • Malphite11 games
    —SoloQ: 50.8% · 370 g
  • Olaf9 games
    —SoloQ: 41.8% · 165 g
  • Aatrox8 games
    —SoloQ: 55.3% · 103 g
Jungle14 champions
  • Lee Sin28 games
    —SoloQ: 52.0% · 617 g
  • Vi17 games
    —SoloQ: 50.0% · 136 g
  • Sylas12 games
    —SoloQ: 51.8% · 199 g
  • Wukong11 games
    —SoloQ: 45.9% · 109 g
  • Naafiri11 games
    —SoloQ: 52.5% · 118 g
Mid16 champions
  • Viktor16 games
    —SoloQ: 45.5% · 231 g
  • Syndra13 games
    —SoloQ: 48.0% · 198 g
  • Akali10 games
    —SoloQ: 55.9% · 220 g
  • Galio10 games
    —SoloQ: 49.1% · 169 g
  • Ahri9 games
    —SoloQ: 44.3% · 131 g
ADC15 champions
  • Yunara21 games
    —SoloQ: 48.3% · 402 g
  • Caitlyn20 games
    —SoloQ: 49.8% · 247 g
  • Jinx15 games
    —SoloQ: 46.7% · 302 g
  • Jhin14 games
    —SoloQ: 49.8% · 628 g
  • Kai'Sa13 games
    —SoloQ: 49.0% · 531 g
Support15 champions
  • Lulu30 games
    46.7%gap -4.0 ptsSoloQ: 52.3% · 411 g
  • Leona18 games
    —SoloQ: 56.2% · 185 g
  • Nautilus15 games
    —SoloQ: 50.8% · 356 g
  • Thresh12 games
    —SoloQ: 42.9% · 408 g
  • Seraphine10 games
    —SoloQ: 47.8% · 90 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,606 picks of 650,541ban 25.0% · patches 16.19 to 16.21
  • Amateur tournaments0.5%124 picks of 23,550ban 15.0% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.2%G150 games of 4,243
  • 1.2%G253 games of 4,243
  • 1.0%G3+19 games of 1,815
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.