Tournament presence · pick + ban
25.3%#15 of 173 champions
Pick
10.7%picked in 1,974 of 18,486 games
Ban
14.6%2,566 bans over 17,536 games, against 25.0% in soloQ
Win rate as Jungle47.9% between 45.1% and 50.8% over 826 gamesSoloQ 47.0%: no clear gap
Median length30 minsoloQ 26.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    2.1%
    2.3% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.0%
    SoloQ
    25.0%
    15.0% ban rate in amateur play over 11,141 games, against 25.0% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    26.6 min
    Median of 30 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike98% · 14,525
Same in amateur play
SpellsFlash + Smite100% · 14,809
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 132 games
Core (3 legendaries)30% · 2,498
30%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of junglers.

  1. Team damagetop1%25% · junglers: 17%
  2. Map pressuretop24%5.1 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke

Like other junglers

  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Jungle farm
  • Invade

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 92 in lane, 95 in mid game and 93 in late game, out of 100 junglers.

418+34 vs 383
953+157 vs 796
1,275+219 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycejunglers

Gold vs. direct opponent

At 20 min, ahead of 97% of junglers against the direct opponent.

junglers
5.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among junglers418 · median 383
  • Damage in mid game · rank 95 of 100 among junglers953 · median 796
  • Damage in late game · rank 93 of 100 among junglers1,275 · median 1,056
  • Gold at 15 min · rank 97 of 100 among junglers+503 · median +6
  • Gold at 20 min · rank 97 of 100 among junglers+847 · median +64
  • Map pressure · rank 76 of 100 among junglers5.1 · median 4.7
  • Absorbs damage · rank 14 of 100 among junglers480 · median 855
  • Plays teamfights · rank 23 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 70 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 27 of 100 among junglersrank 27 of 100
  • Crowd control (CC) · rank 31 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 99 of 100 among junglers25% · median 17%
  • Jungle farm · rank 71 of 100 among junglers68 · median 66
  • Invade · rank 56 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +23.3 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa52.7% · expected 48.4% · 55 g+4.3 ptSoloQ +0.5
Olaf50.0% · expected 46.3% · 38 g+3.7 ptSoloQ +0.3
Junglegap to expected
Lee Sin55.6% · expected 49.2% · 72 g+6.4 ptSoloQ +1.3
Jarvan IV52.3% · expected 49.7% · 86 g+2.6 ptSoloQ +3.4
Midgap to expected
Orianna75.0% · expected 51.7% · 32 g+23.3 ptSoloQ +0.7
Viktor66.1% · expected 47.8% · 56 g+18.2 ptSoloQ +0.1
Syndra51.9% · expected 47.5% · 54 g+4.4 ptSoloQ -0.2
Yone50.0% · expected 44.7% · 30 g+5.3 ptSoloQ -0.6
Lissandra54.5% · expected 49.8% · 33 g+4.7 ptSoloQ +0.7
ADCgap to expected
Yunara56.8% · expected 45.7% · 74 g+11.1 ptSoloQ +0.5
Jinx56.4% · expected 43.8% · 55 g+12.6 ptSoloQ +2.6
Lucian52.6% · expected 48.4% · 57 g+4.2 ptSoloQ -2.2
Kai'Sa50.0% · expected 47.5% · 70 g+2.5 ptSoloQ -1.1
Aphelios53.5% · expected 52.2% · 43 g+1.3 ptSoloQ +1.9
Supportgap to expected
Leona57.7% · expected 47.1% · 52 g+10.6 ptSoloQ -1.7
Lulu58.4% · expected 50.1% · 77 g+8.3 ptSoloQ +2.4
Blitzcrank50.0% · expected 47.1% · 46 g+2.9 ptSoloQ -0.1
Milio52.1% · expected 49.5% · 48 g+2.6 ptSoloQ +7.6
Braum47.9% · expected 45.6% · 48 g+2.3 ptSoloQ -2.4

With

Topgap to expected
Sion60.4% · expected 47.3% · 48 g+13.1 ptSoloQ -2.7
Malphite56.8% · expected 49.3% · 37 g+7.5 ptSoloQ -0.6
Nasus56.8% · expected 49.5% · 37 g+7.3 ptSoloQ -0.1
K'Sante46.5% · expected 45.9% · 43 g+0.6 ptSoloQ -3.4
Renekton48.4% · expected 48.3% · 31 g+0.1 ptSoloQ -2.6
Midgap to expected
Galio57.6% · expected 47.5% · 33 g+10.1 ptSoloQ 0.0
Aurora54.3% · expected 46.9% · 35 g+7.4 ptSoloQ -0.6
ADCgap to expected
Ashe63.6% · expected 50.4% · 33 g+13.2 ptSoloQ +2.3
Jinx61.0% · expected 52.1% · 41 g+8.9 ptSoloQ -0.5
Caitlyn53.8% · expected 50.1% · 80 g+3.7 ptSoloQ -3.9
Ezreal46.5% · expected 43.4% · 86 g+3.1 ptSoloQ -0.1
Jhin45.1% · expected 43.9% · 91 g+1.2 ptSoloQ +2.3
Supportgap to expected
Thresh64.8% · expected 49.3% · 54 g+15.6 ptSoloQ +2.3
Nautilus50.5% · expected 46.7% · 95 g+3.8 ptSoloQ -0.8
Milio54.5% · expected 46.4% · 33 g+8.1 ptSoloQ +3.1
Seraphine56.1% · expected 49.4% · 41 g+6.7 ptSoloQ +3.5
Braum54.0% · expected 50.3% · 63 g+3.7 ptSoloQ +2.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ambessa55 games
    52.7%gap +4.3 ptsSoloQ: 48.3% · 511 g
  • Malphite52 games
    46.2%gap -0.5 ptsSoloQ: 45.7% · 768 g
  • K'Sante46 games
    50.0%gap 0.0 ptsSoloQ: 46.8% · 909 g
  • Ornn42 games
    45.2%gap -0.8 ptsSoloQ: 44.3% · 149 g
  • Olaf38 games
    50.0%gap +3.7 ptsSoloQ: 45.2% · 516 g
Jungle22 champions
  • Jarvan IV86 games
    52.3%gap +2.6 ptsSoloQ: 52.5% · 671 g
  • Lee Sin72 games
    55.6%gap +6.4 ptsSoloQ: 48.0% · 2,143 g
  • Wukong62 games
    43.5%gap 0.0 ptsSoloQ: 52.2% · 278 g
  • Vi52 games
    42.3%gap -5.6 ptsSoloQ: 44.7% · 443 g
  • Xin Zhao41 games
    41.5%gap -6.2 ptsSoloQ: 42.9% · 233 g
Mid18 champions
  • Viktor56 games
    66.1%gap +18.2 ptsSoloQ: 48.7% · 821 g
  • Syndra54 games
    51.9%gap +4.4 ptsSoloQ: 46.5% · 697 g
  • Ahri53 games
    34.0%gap -11.2 ptsSoloQ: 44.1% · 451 g
  • Sylas42 games
    50.0%gap +0.1 ptsSoloQ: 49.3% · 651 g
  • Locke39 games
    41.0%gap -9.4 ptsSoloQ: 49.0% · 670 g
ADC16 champions
  • Caitlyn83 games
    39.8%gap -6.0 ptsSoloQ: 47.6% · 821 g
  • Jhin76 games
    48.7%gap -3.4 ptsSoloQ: 45.4% · 1,867 g
  • Yunara74 games
    56.8%gap +11.1 ptsSoloQ: 47.0% · 1,237 g
  • Kai'Sa70 games
    50.0%gap +2.5 ptsSoloQ: 45.9% · 1,563 g
  • Ezreal60 games
    45.0%gap -7.5 ptsSoloQ: 47.6% · 1,028 g
Support16 champions
  • Lulu77 games
    58.4%gap +8.3 ptsSoloQ: 49.4% · 1,264 g
  • Nautilus71 games
    46.5%gap -2.7 ptsSoloQ: 46.8% · 1,132 g
  • Thresh55 games
    47.3%gap +0.6 ptsSoloQ: 45.4% · 1,226 g
  • Leona52 games
    57.7%gap +10.6 ptsSoloQ: 43.4% · 569 g
  • Seraphine49 games
    42.9%gap -3.6 ptsSoloQ: 46.6% · 292 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%13,795 picks of 650,542ban 25.0% · patches 16.19 to 16.21
  • Amateur tournaments2.3%550 picks of 23,550ban 15.0% · patches 16.19 to 16.21
  • Pro0.8%17 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.7%G1200 games of 4,243
  • 4.5%G2192 games of 4,243
  • 3.5%G3+63 games of 1,815
Once picked, the series moves on toIn G2, over 200 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.