Tournament presence · pick + ban
42.6%#2 of 173 champions
Pick
21.1%picked in 1,473 of 6,991 games
Ban
21.5%745 bans over 3,461 games, against 2.4% in soloQ
Win rate as Jungle49.3% between 47.2% and 51.5% over 1,461 gamesSoloQ 49.7%: no clear gap
Median length28.9 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    10.3%
    SoloQ
    3.9%
    10.3% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.8%
    SoloQ
    2.4%
    20.8% ban rate in amateur play over 2,100 games, against 2.4% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.6 min
    Median of 28.9 min in amateur play, against 27.6 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker
    Amateur
    12%
    SoloQ
    12%
    Played in 12% of amateur games; soloQ sticks to Profane Hydra, Voltaic Cyclosword, Bastionbreaker (12%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 28,626
Same in amateur play
SpellsFlash + Smite100% · 29,562
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 269 games
Core (3 legendaries)12% · 1,974
12%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Bastionbreaker
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker. 12% · 841 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of junglers.

  1. Plays teamfightstop3%56% · junglers: 52%
  2. Map pressuretop10%5.5 · junglers: 4.7
  3. Absorbs damagetop14%1,176 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline
  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 22 in lane, 10 in mid game and 7 in late game, out of 100 junglers.

346-38 vs 383
682-114 vs 796
891-165 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jarvan IVjunglers

Gold vs. direct opponent

At 20 min, behind 74% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 22 of 100 among junglers346 · median 383
  • Damage in mid game · rank 10 of 100 among junglers682 · median 796
  • Damage in late game · rank 7 of 100 among junglers891 · median 1,056
  • Gold at 15 min · rank 28 of 100 among junglers-133 · median +6
  • Gold at 20 min · rank 26 of 100 among junglers-261 · median +64
  • Map pressure · rank 90 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 86 of 100 among junglers1,176 · median 855
  • Plays teamfights · rank 97 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 7 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 72 of 100 among junglersrank 72 of 100
  • Crowd control (CC) · rank 64 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 36 of 100 among junglers16% · median 17%
  • Jungle farm · rank 43 of 100 among junglers65 · median 66
  • Invade · rank 41 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Karma in amateur play: +8.5 pts over 99 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar56.7% · expected 51.9% · 67 g+4.8 ptSoloQ +0.1
Aatrox52.5% · expected 44.9% · 40 g+7.6 ptSoloQ +1.0
Zaahen50.9% · expected 45.5% · 53 g+5.5 ptSoloQ +0.8
K'Sante54.2% · expected 51.1% · 83 g+3.1 ptSoloQ +4.1
Ambessa51.4% · expected 48.5% · 74 g+2.8 ptSoloQ -0.6
Junglegap to expected
Nocturne58.8% · expected 53.1% · 68 g+5.7 ptSoloQ +1.6
Wukong50.0% · expected 49.3% · 290 g+0.7 ptSoloQ -1.1
Vi50.0% · expected 48.9% · 110 g+1.1 ptSoloQ -1.1
Sejuani54.4% · expected 54.2% · 68 g+0.2 ptSoloQ +1.6
Midgap to expected
Orianna54.5% · expected 48.4% · 121 g+6.1 ptSoloQ -1.1
Syndra50.9% · expected 49.1% · 163 g+1.8 ptSoloQ +0.2
Viktor49.6% · expected 49.0% · 121 g+0.6 ptSoloQ -0.6
Xerath58.3% · expected 51.9% · 36 g+6.4 ptSoloQ -1.2
Hwei49.1% · expected 48.1% · 55 g+1.0 ptSoloQ +1.7
ADCgap to expected
Ashe59.6% · expected 51.5% · 104 g+8.1 ptSoloQ -2.3
Xayah56.8% · expected 48.9% · 74 g+7.8 ptSoloQ -1.0
Yunara51.8% · expected 47.4% · 170 g+4.3 ptSoloQ -0.2
Sivir60.7% · expected 52.5% · 61 g+8.1 ptSoloQ +3.0
Kalista48.5% · expected 42.4% · 33 g+6.1 ptSoloQ -0.5
Supportgap to expected
Karma59.6% · expected 51.1% · 99 g+8.5 ptSoloQ -1.5
Seraphine57.0% · expected 51.0% · 114 g+6.1 ptSoloQ -0.8
Lulu57.8% · expected 52.4% · 135 g+5.4 ptSoloQ +0.9
Poppy63.3% · expected 51.2% · 30 g+12.2 ptSoloQ +1.9
Milio54.1% · expected 50.3% · 85 g+3.8 ptSoloQ +3.2

With

Topgap to expected
Gnar58.2% · expected 46.8% · 67 g+11.4 ptSoloQ +0.2
Ambessa60.9% · expected 50.2% · 69 g+10.7 ptSoloQ -0.3
Gwen65.4% · expected 54.5% · 52 g+10.9 ptSoloQ +0.1
Sion54.7% · expected 50.3% · 86 g+4.3 ptSoloQ -3.1
Rumble57.9% · expected 54.7% · 57 g+3.2 ptSoloQ -0.4
Midgap to expected
Lissandra67.5% · expected 50.5% · 40 g+17.0 ptSoloQ -2.2
Orianna51.0% · expected 50.3% · 143 g+0.8 ptSoloQ +2.5
Hwei53.1% · expected 50.6% · 64 g+2.5 ptSoloQ +3.6
Ryze55.0% · expected 50.3% · 40 g+4.7 ptSoloQ -0.9
Locke54.9% · expected 54.5% · 51 g+0.4 ptSoloQ +0.4
ADCgap to expected
Jhin58.2% · expected 51.5% · 67 g+6.8 ptSoloQ +3.7
Yunara53.1% · expected 51.3% · 160 g+1.9 ptSoloQ +0.5
Corki60.0% · expected 50.2% · 30 g+9.8 ptSoloQ +2.7
Kai'Sa48.5% · expected 46.4% · 97 g+2.1 ptSoloQ +0.4
Ezreal51.5% · expected 47.9% · 68 g+3.6 ptSoloQ -0.3
Supportgap to expected
Blitzcrank63.9% · expected 52.9% · 36 g+11.0 ptSoloQ +1.7
Karma51.8% · expected 47.6% · 83 g+4.3 ptSoloQ -1.7
Nautilus55.0% · expected 52.5% · 131 g+2.5 ptSoloQ -0.6
Rell56.4% · expected 53.9% · 94 g+2.5 ptSoloQ +0.3
Leona46.6% · expected 44.4% · 73 g+2.2 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn154 games
    49.4%gap -1.7 ptsSoloQ: 50.5% · 843 g
  • K'Sante83 games
    54.2%gap +3.1 ptsSoloQ: 56.6% · 571 g
  • Renekton83 games
    43.4%gap -3.1 ptsSoloQ: 51.5% · 848 g
  • Sion81 games
    50.6%gap +2.2 ptsSoloQ: 51.4% · 564 g
  • Ambessa74 games
    51.4%gap +2.8 ptsSoloQ: 51.3% · 707 g
Jungle23 champions
  • Wukong290 games
    50.0%gap +0.7 ptsSoloQ: 47.5% · 1,313 g
  • Xin Zhao137 games
    49.6%gap 0.0 ptsSoloQ: 50.4% · 423 g
  • Vi110 games
    50.0%gap +1.1 ptsSoloQ: 50.4% · 556 g
  • Nocturne68 games
    58.8%gap +5.7 ptsSoloQ: 53.4% · 397 g
  • Sejuani68 games
    54.4%gap +0.2 ptsSoloQ: 50.6% · 265 g
Mid20 champions
  • Syndra163 games
    50.9%gap +1.8 ptsSoloQ: 48.8% · 1,328 g
  • Ahri154 games
    44.2%gap -4.5 ptsSoloQ: 47.7% · 1,939 g
  • Orianna121 games
    54.5%gap +6.1 ptsSoloQ: 50.7% · 534 g
  • Viktor121 games
    49.6%gap +0.6 ptsSoloQ: 49.8% · 1,135 g
  • Aurora64 games
    53.1%gap +0.2 ptsSoloQ: 47.8% · 647 g
ADC18 champions
  • Yunara170 games
    51.8%gap +4.3 ptsSoloQ: 49.2% · 2,226 g
  • Jinx117 games
    47.0%gap -4.5 ptsSoloQ: 52.3% · 2,111 g
  • Caitlyn110 games
    40.0%gap -7.4 ptsSoloQ: 49.3% · 1,567 g
  • Ezreal108 games
    50.0%gap -0.8 ptsSoloQ: 50.0% · 1,553 g
  • Ashe104 games
    59.6%gap +8.1 ptsSoloQ: 47.6% · 718 g
Support18 champions
  • Lulu135 games
    57.8%gap +5.4 ptsSoloQ: 50.2% · 2,173 g
  • Seraphine114 games
    57.0%gap +6.1 ptsSoloQ: 49.4% · 809 g
  • Nautilus113 games
    34.5%gap -11.7 ptsSoloQ: 53.5% · 1,441 g
  • Karma99 games
    59.6%gap +8.5 ptsSoloQ: 49.8% · 1,280 g
  • Braum96 games
    40.6%gap -9.4 ptsSoloQ: 47.2% · 1,010 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%27,073 picks of 693,488ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments10.3%1,078 picks of 10,426ban 20.8% · patches 16.19 to 16.21
  • Pro10.7%236 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

26.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 22.4%G1475 games of 2,122
  • 21.4%G2454 games of 2,122
  • 14.5%G3+100 games of 691
Once picked, the series moves on toIn G2, over 475 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.