Champion sheet · Jungle

Graves

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
4.1%#136 of 173 champions
Pick
1.7%picked in 120 of 6,953 games
Ban
2.4%82 bans over 3,441 games, against 6.7% in soloQ
Win rate as Jungle48.7% between 41.2% and 56.3% over 117 gamesSoloQ 48.9%: no clear gap
Median length30.2 minsoloQ 27.5 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    3.2%
    0.8% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.6%
    SoloQ
    6.7%
    2.6% ban rate in amateur play over 2,100 games, against 6.7% in soloQ over 150,615 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    27.5 min
    Median of 30.2 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Hubris, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork56% · 13,891
Same in amateur play
SpellsFlash + Smite100% · 24,738
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 116 games
Core (3 legendaries)44% · 6,780
44%of soloQ games
  1. Hubris
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of junglers.

  1. Team damagetop2%23% · junglers: 17%
  2. Invadetop8%10% · junglers: 7%
  3. Map pressuretop23%5.1 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Jungle farm

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 86 in lane, 81 in mid game and 65 in late game, out of 100 junglers.

410+27 vs 383
866+71 vs 796
1,110+54 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Gravesjunglers

Gold vs. direct opponent

At 20 min, ahead of 94% of junglers against the direct opponent.

junglers
5.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among junglers410 · median 383
  • Damage in mid game · rank 81 of 100 among junglers866 · median 796
  • Damage in late game · rank 65 of 100 among junglers1,110 · median 1,056
  • Gold at 15 min · rank 93 of 100 among junglers+425 · median +6
  • Gold at 20 min · rank 94 of 100 among junglers+799 · median +64
  • Map pressure · rank 77 of 100 among junglers5.1 · median 4.7
  • Absorbs damage · rank 33 of 100 among junglers605 · median 855
  • Plays teamfights · rank 37 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 63 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 20 of 100 among junglersrank 20 of 100
  • Crowd control (CC) · rank 59 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 98 of 100 among junglers23% · median 17%
  • Jungle farm · rank 72 of 100 among junglers68 · median 66
  • Invade · rank 92 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Ornn11 games
    —SoloQ: 51.7% · 695 g
  • K'Sante8 games
    —SoloQ: 45.5% · 483 g
  • Camille7 games
    —SoloQ: 42.6% · 756 g
  • Renekton7 games
    —SoloQ: 54.4% · 651 g
  • Malphite6 games
    —SoloQ: 48.1% · 907 g
Jungle6 champions
  • Jarvan IV18 games
    —SoloQ: 49.8% · 979 g
  • Wukong16 games
    —SoloQ: 46.5% · 974 g
  • Vi9 games
    —SoloQ: 52.3% · 411 g
  • Xin Zhao7 games
    —SoloQ: 44.9% · 263 g
  • Qiyana5 games
    —SoloQ: 50.7% · 1,173 g
Mid8 champions
  • Ahri15 games
    —SoloQ: 47.6% · 1,351 g
  • Syndra8 games
    —SoloQ: 45.7% · 1,293 g
  • Xerath8 games
    —SoloQ: 46.8% · 444 g
  • Viktor7 games
    —SoloQ: 48.5% · 979 g
  • Aurora6 games
    —SoloQ: 45.9% · 503 g
ADC11 champions
  • Caitlyn12 games
    —SoloQ: 50.0% · 1,323 g
  • Yunara10 games
    —SoloQ: 51.3% · 1,988 g
  • Jinx9 games
    —SoloQ: 48.1% · 1,497 g
  • Kai'Sa9 games
    —SoloQ: 50.8% · 1,853 g
  • Ezreal8 games
    —SoloQ: 52.7% · 1,130 g
Support11 champions
  • Braum12 games
    —SoloQ: 44.9% · 899 g
  • Lulu12 games
    —SoloQ: 51.5% · 1,789 g
  • Milio8 games
    —SoloQ: 48.0% · 754 g
  • Leona7 games
    —SoloQ: 48.1% · 985 g
  • Nautilus7 games
    —SoloQ: 49.4% · 1,485 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%22,982 picks of 714,991ban 6.7% · patches 16.19 to 16.21
  • Amateur tournaments0.8%81 picks of 10,426ban 2.6% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.9%G119 games of 2,116
  • 1.7%G237 games of 2,116
  • 2.1%G3+14 games of 681
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.