Gangplank
Patches 16.19 to 16.21 · KR- Pick
- 2.3%picked in 433 of 18,478 games
- Ban
- 6.8%1,199 bans over 17,528 games, against 21.8% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itDeathfire Touch, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.



- In a compNo trait above other mid laners; the most marked: Gold at 20 min (rank 99).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.2%
- DraftBanned less often in amateur play
- Amateur
- 7.1%
- SoloQ
- 21.8%
- LengthLonger games in amateur play
- Amateur
- 29.8 min
- SoloQ
- 26.7 min
How to play it?
Deathfire Touch, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.
Essence Reaver
The Collector
Infinity Edge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other mid laners; the most marked: Gold at 20 min (rank 99).
- Its most marked traitGold at 20 mintop1%+1,186 · mid laners: +71
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
Nothing above mid laners.
Like other mid laners
- Map pressure
- Absorbs damage
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 99% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 95 of 100 among mid laners+531 · median +25
- Gold at 20 min · rank 99 of 100 among mid laners+1,186 · median +71
- Map pressure · rank 32 of 100 among mid laners3.1 · median 3.2
- Absorbs damage · rank 33 of 100 among mid laners404 · median 489
- Plays teamfights · rank 19 of 100 among mid laners51% · median 55%
- Takes its kills in duels · rank 48 of 100 among mid laners22% · median 23%
- Crowd control (CC) · rank 26 of 100 among mid laners0.3 · median 0.7
- Team damage · rank 49 of 100 among mid laners21% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,016 picks of 650,541ban 21.8% · patches 16.19 to 16.21
- Amateur tournaments0.1%23 picks of 23,550ban 7.1% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
8.5% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

