Champion sheet · Top

Cho'Gath

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
19.3%#30 of 173 champions
Pick
12.7%picked in 367 of 2,888 games
Ban
6.6%139 bans over 2,100 games, against 7.4% in soloQ
Win rate as Top47.3% between 40.2% and 54.5% over 129 gamesSoloQ 49.7%: no clear gap
Median length30.3 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.2%
    SoloQ
    1.7%
    2.2% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.3%
    SoloQ
    7.4%
    6.3% ban rate in amateur play over 1,538 games, against 7.4% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.4 min
    Median of 30.3 min in amateur play, against 28.4 min in soloQ.
  • RunesGrasp of the Undying instead of Hail of Blades
    Amateur
    59%
    SoloQ
    49%
    Played in 59% of amateur games; soloQ sticks to Hail of Blades (49%).
02 — How to play it

How to play it?

Hail of Blades, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades49% · 4,328
≠ Amateur: Grasp of the Undying instead of Hail of Blades. 59% · 138 games
SpellsFlash + Teleport70% · 6,201
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 94% · 80 games
Core (3 legendaries)12% · 395
12%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Dead Man's Plate
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of top laners.

  1. Crowd control (CC)top1%2.6 · top laners: 0.8
  2. Absorbs damagetop12%1,449 · top laners: 970
  3. Plays teamfightstop12%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 17 in lane, 51 in mid game and 64 in late game, out of 100 top laners.

537-62 vs 599
870+2 vs 868
1,115+36 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Cho'Gathtop laners

Gold vs. direct opponent

At 20 min, behind 78% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among top laners537 · median 599
  • Damage in mid game · rank 51 of 100 among top laners870 · median 868
  • Damage in late game · rank 64 of 100 among top laners1,115 · median 1,079
  • Gold at 15 min · rank 22 of 100 among top laners-305 · median +119
  • Gold at 20 min · rank 22 of 100 among top laners-406 · median +100
  • Absorbs damage · rank 88 of 100 among top laners1,449 · median 970
  • Plays teamfights · rank 88 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 12 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 81 of 100 among top lanersrank 81 of 100
  • Crowd control (CC) · rank 100 of 100 among top laners2.6 · median 0.8
  • Team damage · rank 50 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Dr. Mundo6 games
    —SoloQ: 43.1% · 225 g
  • K'Sante6 games
    —SoloQ: 52.0% · 127 g
  • Renekton6 games
    —SoloQ: 50.0% · 264 g
  • Sion6 games
    —SoloQ: 55.6% · 153 g
  • Olaf5 games
    —SoloQ: 48.8% · 127 g
Jungle3 champions
  • Wukong9 games
    —SoloQ: 49.8% · 408 g
  • Vi6 games
    —SoloQ: 48.9% · 135 g
  • Xin Zhao5 games
    —SoloQ: 47.9% · 96 g
Mid5 champions
  • Viktor17 games
    —SoloQ: 48.7% · 427 g
  • Syndra10 games
    —SoloQ: 50.5% · 402 g
  • Ahri6 games
    —SoloQ: 46.1% · 408 g
  • Orianna6 games
    —SoloQ: 53.6% · 140 g
  • Hwei5 games
    —SoloQ: 42.4% · 191 g
ADC8 champions
  • Yunara14 games
    —SoloQ: 51.3% · 635 g
  • Lucian7 games
    —SoloQ: 47.6% · 359 g
  • Ashe6 games
    —SoloQ: 51.3% · 236 g
  • Caitlyn6 games
    —SoloQ: 45.9% · 462 g
  • Jinx6 games
    —SoloQ: 51.6% · 717 g
Support7 champions
  • Lulu11 games
    —SoloQ: 52.6% · 536 g
  • Milio10 games
    —SoloQ: 53.2% · 237 g
  • Nautilus8 games
    —SoloQ: 50.2% · 426 g
  • Braum7 games
    —SoloQ: 45.4% · 304 g
  • Leona5 games
    —SoloQ: 49.3% · 359 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%8,085 picks of 474,050ban 7.4% · patches 16.19 to 16.21
  • Amateur tournaments2.2%96 picks of 4,328ban 6.3% · patches 16.19 to 16.21
  • Pro0.4%10 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.8%G139 games of 805
  • 4.2%G234 games of 805
  • 4.0%G3+14 games of 353
Once picked, the series moves on toIn G2, over 39 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.