Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
19.2%#30 of 173 champions
Pick
12.6%picked in 368 of 2,915 games
Ban
6.6%141 bans over 2,127 games, against 7.3% in soloQ
Win rate as Jungle49.8% between 44.3% and 55.3% over 219 gamesSoloQ 50.1%: no clear gap
Median length30.2 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    2.8%
    4.0% of the role's picks in amateur play, against 2.8% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    28.4 min
    Median of 30.2 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 14,158
Same in amateur play
SpellsFlash + Smite99% · 14,193
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)23% · 1,647
23%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of junglers.

  1. Crowd control (CC)top2%1.8 · junglers: 0.7
  2. Absorbs damagetop9%1,259 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • CC

Like other junglers

  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 8 in lane, 22 in mid game and 62 in late game, out of 100 junglers.

320-64 vs 383
741-55 vs 796
1,094+39 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Cho'Gathjunglers

Gold vs. direct opponent

At 20 min, behind 75% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among junglers320 · median 383
  • Damage in mid game · rank 22 of 100 among junglers741 · median 796
  • Damage in late game · rank 62 of 100 among junglers1,094 · median 1,056
  • Gold at 15 min · rank 22 of 100 among junglers-182 · median +6
  • Gold at 20 min · rank 25 of 100 among junglers-309 · median +64
  • Map pressure · rank 38 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 91 of 100 among junglers1,259 · median 855
  • Plays teamfights · rank 60 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 33 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 58 of 100 among junglersrank 58 of 100
  • Crowd control (CC) · rank 98 of 100 among junglers1.8 · median 0.7
  • Team damage · rank 40 of 100 among junglers16% · median 17%
  • Jungle farm · rank 78 of 100 among junglers69 · median 66
  • Invade · rank 20 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong50.0% · expected 48.2% · 30 g+1.8 ptSoloQ -1.5
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Dr. Mundo14 games
    —SoloQ: 47.6% · 361 g
  • Gnar11 games
    —SoloQ: 54.6% · 260 g
  • Ornn11 games
    —SoloQ: 45.1% · 364 g
  • Sion10 games
    —SoloQ: 52.8% · 233 g
  • Olaf8 games
    —SoloQ: 46.6% · 232 g
Jungle13 champions
  • Wukong30 games
    50.0%gap +1.8 ptsSoloQ: 47.7% · 618 g
  • Jarvan IV12 games
    —SoloQ: 51.6% · 455 g
  • Pantheon9 games
    —SoloQ: 57.7% · 52 g
  • Shyvana8 games
    —SoloQ: 52.3% · 388 g
  • Sylas7 games
    —SoloQ: 50.0% · 538 g
Mid12 champions
  • Syndra13 games
    —SoloQ: 48.2% · 618 g
  • Hwei12 games
    —SoloQ: 48.5% · 334 g
  • Orianna12 games
    —SoloQ: 46.0% · 248 g
  • Viktor9 games
    —SoloQ: 52.4% · 704 g
  • Galio8 games
    —SoloQ: 49.0% · 308 g
ADC13 champions
  • Jinx17 games
    —SoloQ: 46.7% · 1,136 g
  • Caitlyn13 games
    —SoloQ: 46.7% · 735 g
  • Kai'Sa13 games
    —SoloQ: 52.6% · 1,011 g
  • Yunara13 games
    —SoloQ: 50.3% · 1,101 g
  • Ezreal12 games
    —SoloQ: 53.1% · 639 g
Support13 champions
  • Nautilus23 games
    —SoloQ: 50.1% · 766 g
  • Lulu13 games
    —SoloQ: 52.7% · 803 g
  • Leona12 games
    —SoloQ: 48.1% · 591 g
  • Karma9 games
    —SoloQ: 52.6% · 477 g
  • Seraphine9 games
    —SoloQ: 46.2% · 468 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%13,100 picks of 466,479ban 7.3% · patches 16.19 to 16.21
  • Amateur tournaments4.0%174 picks of 4,328ban 6.3% · patches 16.19 to 16.21
  • Pro3.4%75 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.7%G155 games of 817
  • 8.2%G267 games of 817
  • 9.6%G3+34 games of 354
Once picked, the series moves on toIn G2, over 55 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.