Cho'Gath
Patches 16.19 to 16.21 · KRBans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.
- Pick
- 7.7%picked in 1,428 of 18,524 games
- Ban
- 3.6%631 bans over 17,570 games, against 1.4% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Top.DraftLengthBuild
- How to play itGrasp of the Undying, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 97% of top laners.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Top.
- DraftPicked more often in amateur play
- Amateur
- 0.9%
- SoloQ
- 0.7%
- DraftBanned more often in amateur play
- Amateur
- 3.5%
- SoloQ
- 1.4%
- LengthLonger games in amateur play
- Amateur
- 29.6 min
- SoloQ
- 26.4 min
- BuildHeartsteel, Unending Despair, Jak'Sho, The Protean instead of Hextech Rocketbelt, Riftmaker, Dead Man's Plate
- Amateur
- 10%
- SoloQ
- 5%
How to play it?
Grasp of the Undying, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.
Hextech Rocketbelt
Riftmaker
Dead Man's Plate
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 97% of top laners.
- Crowd control (CC)top3%1.9 · top laners: 0.8
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- CC
Like other top laners
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
What it is not
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 76% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 25 of 100 among top laners-244 · median +119
- Gold at 20 min · rank 24 of 100 among top laners-401 · median +100
- Absorbs damage · rank 31 of 100 among top laners633 · median 970
- Plays teamfights · rank 41 of 100 among top laners51% · median 53%
- Takes its kills in duels · rank 61 of 100 among top laners31% · median 28%
- Crowd control (CC) · rank 97 of 100 among top laners1.9 · median 0.8
- Team damage · rank 10 of 100 among top laners16% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+0.7%4,320 picks of 632,193ban 1.4% · patches 16.19 to 16.21
- Amateur tournaments0.9%202 picks of 23,550ban 3.5% · patches 16.19 to 16.21
- Pro0.5%10 picks of 2,214bans not published · patches 16.17 to 16.20

