Tournament presence · pick + ban
11.3%#72 of 173 champions
Pick
7.7%picked in 1,427 of 18,491 games
Ban
3.6%631 bans over 17,539 games, against 1.4% in soloQ
Win rate as Mid53.4% between 43.9% and 62.7% over 73 gamesSoloQ 46.8%: no clear gap
Median length29.8 minsoloQ 26.5 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    1.4%
    3.5% ban rate in amateur play over 11,141 games, against 1.4% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.5 min
    Median of 29.8 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Rod of Ages, Riftmaker, and Warmog's Armor: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet47% · 843
Same in amateur play
SpellsFlash + Ignite48% · 858
Amateur: Flash + Teleport (53%), gap not settled
SkillsQnot collected in soloQ
Amateur: 59% · 30 games
Core (3 legendaries)9% · 45
9%of soloQ games
  1. Rod of Ages
  2. Riftmaker
  3. Warmog's Armor
Amateur: Hextech Rocketbelt, Riftmaker, Dead Man's Plate (8%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of mid laners.

  1. Crowd control (CC)top1%2 · mid laners: 0.7
  2. Absorbs damagetop19%841 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • CC

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 74% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 27 of 100 among mid laners-172 · median +25
  • Gold at 20 min · rank 26 of 100 among mid laners-256 · median +71
  • Map pressure · rank 26 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 81 of 100 among mid laners841 · median 489
  • Plays teamfights · rank 53 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 49 of 100 among mid laners22% · median 23%
  • Crowd control (CC) · rank 100 of 100 among mid laners2 · median 0.7
  • Team damage · rank 22 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ambessa6 games
    —SoloQ: 59.6% · 52 g
  • Olaf5 games
    —SoloQ: 47.4% · 57 g
Jungle4 champions
  • Wukong10 games
    —SoloQ: 45.8% · 48 g
  • Jarvan IV9 games
    —SoloQ: 54.4% · 57 g
  • Lee Sin6 games
    —SoloQ: 51.2% · 205 g
  • Sylas6 games
    —SoloQ: 52.4% · 105 g
Mid1 champion
  • Ahri6 games
    —SoloQ: 50.0% · 78 g
ADC4 champions
  • Yunara8 games
    —SoloQ: 48.6% · 181 g
  • Aphelios7 games
    —SoloQ: 47.5% · 120 g
  • Lucian6 games
    —SoloQ: 52.2% · 92 g
  • Caitlyn5 games
    —SoloQ: 49.5% · 93 g
Support3 champions
  • Thresh9 games
    —SoloQ: 49.1% · 163 g
  • Alistar5 games
    —SoloQ: 49.4% · 79 g
  • Braum5 games
    —SoloQ: 40.4% · 52 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,534 picks of 632,195ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%50 picks of 23,550ban 3.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.1%G15 games of 4,243
  • 0.4%G218 games of 4,243
  • 0.8%G3+14 games of 1,815
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.