Tournament presence · pick + ban
13.6%#54 of 173 champions
Pick
6.4%picked in 186 of 2,915 games
Ban
7.2%154 bans over 2,127 games, against 2.8% in soloQ
Win rate as Top45.7% between 39.4% and 52.1% over 162 gamesSoloQ 52.1%: no clear gap
Median length29.6 minsoloQ 27.9 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    7.4%
    SoloQ
    2.8%
    7.4% ban rate in amateur play over 1,538 games, against 2.8% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.9 min
    Median of 29.6 min in amateur play, against 27.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    57%
    SoloQ
    60%
    Played in 57% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying78% · 12,157
Same in amateur play
SpellsFlash + Ignite60% · 9,353
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 57% · 170 games
SkillsQnot collected in soloQ
Amateur: 100% · 34 games
Core (3 legendaries)45% · 2,579
45%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 88% of top laners.

  1. Team damagetop12%25% · top laners: 20%
  2. Takes its kills in duelstop25%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.

629+30 vs 599
970+102 vs 868
1,110+30 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Camilletop laners

Gold vs. direct opponent

At 20 min, ahead of 71% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 65 of 100 among top laners629 · median 599
  • Damage in mid game · rank 89 of 100 among top laners970 · median 868
  • Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
  • Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
  • Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
  • Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
  • Plays teamfights · rank 27 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
  • Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 88 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Ornn15 games
    —SoloQ: 49.0% · 437 g
  • Sion15 games
    —SoloQ: 48.9% · 227 g
  • Ambessa13 games
    —SoloQ: 52.9% · 524 g
  • Olaf11 games
    —SoloQ: 53.3% · 289 g
  • Garen10 games
    —SoloQ: 57.2% · 734 g
Jungle15 champions
  • Wukong15 games
    —SoloQ: 50.8% · 616 g
  • Pantheon12 games
    —SoloQ: 50.0% · 40 g
  • Qiyana9 games
    —SoloQ: 50.0% · 530 g
  • Vi9 games
    —SoloQ: 57.0% · 228 g
  • Jarvan IV8 games
    —SoloQ: 51.8% · 539 g
Mid11 champions
  • Ahri15 games
    —SoloQ: 53.0% · 776 g
  • Viktor14 games
    —SoloQ: 55.5% · 751 g
  • Syndra13 games
    —SoloQ: 53.2% · 658 g
  • Orianna12 games
    —SoloQ: 57.6% · 297 g
  • LeBlanc8 games
    —SoloQ: 51.0% · 435 g
ADC15 champions
  • Yunara15 games
    —SoloQ: 49.9% · 1,071 g
  • Kai'Sa13 games
    —SoloQ: 51.4% · 982 g
  • Ashe11 games
    —SoloQ: 51.5% · 400 g
  • Caitlyn11 games
    —SoloQ: 53.9% · 789 g
  • Ezreal11 games
    —SoloQ: 59.4% · 843 g
Support13 champions
  • Karma14 games
    —SoloQ: 54.2% · 526 g
  • Seraphine14 games
    —SoloQ: 52.1% · 438 g
  • Braum13 games
    —SoloQ: 48.5% · 441 g
  • Lulu12 games
    —SoloQ: 56.6% · 917 g
  • Milio11 games
    —SoloQ: 50.3% · 451 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%13,988 picks of 466,476ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments2.8%120 picks of 4,328ban 7.4% · patches 16.19 to 16.21
  • Pro5.1%114 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.7%G138 games of 817
  • 5.5%G245 games of 817
  • 7.3%G3+26 games of 354
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.