Tournament presence · pick + ban
12.8%#61 of 173 champions
Pick
7.2%picked in 504 of 6,991 games
Ban
5.6%193 bans over 3,461 games, against 3.4% in soloQ
Win rate as Top56.5% between 52.6% and 60.4% over 444 gamesSoloQ 51.5%: clear gap
Median length29.5 minsoloQ 27.4 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    56.5%
    SoloQ
    51.5%
    56.5% win rate in amateur play over 444 games, against 51.5% in soloQ over 23,439 games.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    3.4%
    5.5% ban rate in amateur play over 2,100 games, against 3.4% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.4 min
    Median of 29.5 min in amateur play, against 27.4 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    52%
    SoloQ
    64%
    Played in 52% of amateur games; soloQ sticks to Flash + Ignite (64%).
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying77% · 18,078
Same in amateur play
SpellsFlash + Ignite64% · 14,917
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 52% · 453 games
SkillsQnot collected in soloQ
Amateur: 100% · 94 games
Core (3 legendaries)44% · 3,675
44%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 88% of top laners.

  1. Team damagetop12%25% · top laners: 20%
  2. Takes its kills in duelstop25%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.

629+30 vs 599
970+102 vs 868
1,110+30 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Camilletop laners

Gold vs. direct opponent

At 20 min, ahead of 71% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 65 of 100 among top laners629 · median 599
  • Damage in mid game · rank 89 of 100 among top laners970 · median 868
  • Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
  • Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
  • Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
  • Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
  • Plays teamfights · rank 27 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
  • Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 88 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +13.0 pts over 47 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa69.4% · expected 55.7% · 36 g+13.7 ptSoloQ +0.8
K'Sante62.5% · expected 58.2% · 32 g+4.3 ptSoloQ +3.7
Junglegap to expected
Jarvan IV70.2% · expected 57.2% · 47 g+13.0 ptSoloQ -1.7
Wukong58.5% · expected 56.5% · 53 g+2.0 ptSoloQ -0.7
Midgap to expected
Ahri64.3% · expected 55.8% · 42 g+8.5 ptSoloQ +1.5
Orianna55.9% · expected 55.6% · 34 g+0.3 ptSoloQ -2.8
ADCgap to expected
Yunara58.8% · expected 54.6% · 51 g+4.2 ptSoloQ -0.3
Supportgap to expected
Braum62.5% · expected 57.2% · 40 g+5.3 ptSoloQ +0.1
Karma64.5% · expected 58.3% · 31 g+6.2 ptSoloQ -0.1
Lulu62.8% · expected 59.5% · 43 g+3.3 ptSoloQ -2.2

With

Junglegap to expected
Wukong67.3% · expected 56.5% · 55 g+10.7 ptSoloQ +0.4
Nocturne53.3% · expected 52.8% · 30 g+0.5 ptSoloQ +1.2
Midgap to expected
Orianna58.7% · expected 57.5% · 46 g+1.2 ptSoloQ 0.0
Viktor57.5% · expected 56.9% · 40 g+0.6 ptSoloQ +2.1
ADCgap to expected
Yunara70.7% · expected 58.4% · 41 g+12.3 ptSoloQ -1.1
Ashe62.9% · expected 54.4% · 35 g+8.4 ptSoloQ +1.7
Kai'Sa60.6% · expected 53.6% · 33 g+7.0 ptSoloQ -0.4
Supportgap to expected
Seraphine71.0% · expected 55.0% · 31 g+16.0 ptSoloQ -0.3
Nautilus65.5% · expected 59.6% · 55 g+5.9 ptSoloQ -2.7
Lulu60.0% · expected 53.5% · 40 g+6.5 ptSoloQ +0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn76 games
    52.6%gap -5.6 ptsSoloQ: 51.3% · 782 g
  • Ambessa36 games
    69.4%gap +13.7 ptsSoloQ: 54.6% · 744 g
  • K'Sante32 games
    62.5%gap +4.3 ptsSoloQ: 58.0% · 440 g
  • Olaf29 games
    —SoloQ: 54.7% · 572 g
  • Renekton25 games
    —SoloQ: 51.7% · 1,085 g
Jungle21 champions
  • Wukong53 games
    58.5%gap +2.0 ptsSoloQ: 49.8% · 866 g
  • Jarvan IV47 games
    70.2%gap +13.0 ptsSoloQ: 50.1% · 892 g
  • Vi41 games
    56.1%gap 0.0 ptsSoloQ: 52.5% · 442 g
  • Xin Zhao31 games
    51.6%gap -5.2 ptsSoloQ: 47.7% · 287 g
  • Nocturne21 games
    —SoloQ: 51.2% · 324 g
Mid16 champions
  • Syndra50 games
    46.0%gap -10.3 ptsSoloQ: 53.5% · 1,165 g
  • Ahri42 games
    64.3%gap +8.5 ptsSoloQ: 51.5% · 1,266 g
  • Viktor36 games
    52.8%gap -3.4 ptsSoloQ: 50.8% · 997 g
  • Orianna34 games
    55.9%gap +0.3 ptsSoloQ: 50.9% · 399 g
  • Hwei23 games
    —SoloQ: 51.1% · 497 g
ADC17 champions
  • Yunara51 games
    58.8%gap +4.2 ptsSoloQ: 51.0% · 1,837 g
  • Kai'Sa40 games
    55.0%gap -4.4 ptsSoloQ: 51.9% · 1,688 g
  • Jinx34 games
    50.0%gap -8.6 ptsSoloQ: 47.9% · 1,412 g
  • Xayah28 games
    —SoloQ: 46.6% · 611 g
  • Ashe26 games
    —SoloQ: 51.4% · 539 g
Support17 champions
  • Lulu43 games
    62.8%gap +3.3 ptsSoloQ: 48.9% · 1,672 g
  • Braum40 games
    62.5%gap +5.3 ptsSoloQ: 49.7% · 773 g
  • Nautilus34 games
    44.1%gap -9.3 ptsSoloQ: 50.0% · 1,310 g
  • Milio32 games
    56.3%gap -1.2 ptsSoloQ: 54.9% · 725 g
  • Karma31 games
    64.5%gap +6.2 ptsSoloQ: 53.1% · 974 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%21,151 picks of 693,482ban 3.4% · patches 16.19 to 16.21
  • Amateur tournaments3.3%340 picks of 10,426ban 5.5% · patches 16.19 to 16.21
  • Pro5.1%114 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.7%G1121 games of 2,122
  • 6.9%G2146 games of 2,122
  • 7.1%G3+49 games of 691
Once picked, the series moves on toIn G2, over 121 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.