Champion sheet · ADC

Ashe

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
20.9%#25 of 173 champions
Pick
12.9%picked in 377 of 2,915 games
Ban
8.0%170 bans over 2,127 games, against 1.4% in soloQ
Win rate as ADC54.8% between 50.6% and 59.0% over 372 gamesSoloQ 49.2%: clear gap
Median length29.7 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    54.8%
    SoloQ
    49.2%
    54.8% win rate in amateur play over 372 games, against 49.2% in soloQ over 15,325 games.
  • DraftPicked more often in amateur play
    Amateur
    6.4%
    SoloQ
    2.8%
    6.4% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.2%
    SoloQ
    1.4%
    8.2% ban rate in amateur play over 1,538 games, against 1.4% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.2 min
    Median of 29.7 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 14,674
Same in amateur play
SpellsFlash + Barrier74% · 11,310
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 63 games
Core (3 legendaries)38% · 2,963
38%of soloQ games
  1. Hexoptics C44
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of ADC.

  1. Crowd control (CC)top2%1.5 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 31 in lane, 44 in mid game and 30 in late game, out of 100 ADC.

500-25 vs 525
901-15 vs 915
1,323-43 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
AsheADC

Gold vs. direct opponent

At 20 min, behind 81% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among ADC500 · median 525
  • Damage in mid game · rank 44 of 100 among ADC901 · median 915
  • Damage in late game · rank 30 of 100 among ADC1,323 · median 1,366
  • Gold at 15 min · rank 16 of 100 among ADC-336 · median -54
  • Gold at 20 min · rank 19 of 100 among ADC-503 · median -85
  • Absorbs damage · rank 40 of 100 among ADC334 · median 361
  • Plays teamfights · rank 69 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 11 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 62 of 100 among ADCrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among ADC1.5 · median 0.6
  • Team damage · rank 51 of 100 among ADC23% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ahri in amateur play: +20.8 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri74.3% · expected 53.5% · 35 g+20.8 ptSoloQ -1.3
Syndra51.4% · expected 51.3% · 35 g+0.1 ptSoloQ +2.8
ADCgap to expected
Yunara68.6% · expected 52.4% · 35 g+16.2 ptSoloQ +0.7
Supportgap to expected
Nautilus64.9% · expected 52.0% · 37 g+12.9 ptSoloQ -0.5
Seraphine51.4% · expected 49.0% · 37 g+2.4 ptSoloQ -1.7
Milio60.5% · expected 60.0% · 43 g+0.5 ptSoloQ +6.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri57.1% · expected 56.1% · 35 g+1.0 ptSoloQ -0.3
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Olaf28 games
    —SoloQ: 44.3% · 327 g
  • Ornn25 games
    —SoloQ: 47.3% · 389 g
  • K'Sante22 games
    —SoloQ: 51.2% · 260 g
  • Ambessa21 games
    —SoloQ: 47.3% · 355 g
  • Malphite16 games
    —SoloQ: 49.5% · 549 g
Jungle17 champions
  • Wukong40 games
    45.0%gap -9.7 ptsSoloQ: 47.7% · 596 g
  • Jarvan IV33 games
    51.5%gap -6.3 ptsSoloQ: 48.9% · 534 g
  • Xin Zhao21 games
    —SoloQ: 46.1% · 165 g
  • Vi18 games
    —SoloQ: 49.6% · 230 g
  • Shyvana15 games
    —SoloQ: 53.9% · 438 g
Mid17 champions
  • Viktor37 games
    51.4%gap -1.5 ptsSoloQ: 44.2% · 702 g
  • Ahri35 games
    74.3%gap +20.8 ptsSoloQ: 47.4% · 701 g
  • Syndra35 games
    51.4%gap +0.1 ptsSoloQ: 52.0% · 641 g
  • Sylas24 games
    —SoloQ: 49.5% · 640 g
  • Orianna20 games
    —SoloQ: 52.9% · 240 g
ADC16 champions
  • Ezreal45 games
    51.1%gap -2.3 ptsSoloQ: 53.4% · 771 g
  • Lucian36 games
    52.8%gap -4.7 ptsSoloQ: 48.9% · 591 g
  • Yunara35 games
    68.6%gap +16.2 ptsSoloQ: 49.9% · 1,269 g
  • Caitlyn29 games
    —SoloQ: 50.6% · 958 g
  • Sivir28 games
    —SoloQ: 46.2% · 383 g
Support16 champions
  • Milio43 games
    60.5%gap +0.5 ptsSoloQ: 56.7% · 656 g
  • Karma39 games
    56.4%gap -4.2 ptsSoloQ: 48.6% · 554 g
  • Nautilus37 games
    64.9%gap +12.9 ptsSoloQ: 49.9% · 728 g
  • Seraphine37 games
    51.4%gap +2.4 ptsSoloQ: 48.2% · 510 g
  • Lulu27 games
    —SoloQ: 50.0% · 856 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%13,290 picks of 466,481ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments6.4%275 picks of 4,328ban 8.2% · patches 16.19 to 16.21
  • Pro8.6%190 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 13.1%G1107 games of 817
  • 14.7%G2120 games of 817
  • 13.0%G3+46 games of 354
Once picked, the series moves on toIn G2, over 107 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.