Tournament presence · pick + ban
2.2%#152 of 173 champions
Pick
1.6%picked in 291 of 18,491 games
Ban
0.6%110 bans over 17,539 games, against 0.1% in soloQ
Win rate as Support52.2% between 43.7% and 60.6% over 92 gamesSoloQ 51.5%: no clear gap
Median length30.2 minsoloQ 26.5 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.4%
    0.2% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.1%
    0.6% ban rate in amateur play over 11,141 games, against 0.1% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    26.5 min
    Median of 30.2 min in amateur play, against 26.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Rylai's Crystal Scepter, Morellonomicon, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock91% · 2,566
Same in amateur play
SpellsFlash + Ignite78% · 2,196
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 58% · 18 games
Core (3 legendaries)— · 2
  1. Rylai's Crystal Scepter
  2. Morellonomicon
  3. Zhonya's Hourglass

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Crowd control (CC) (rank 73).

  1. Its most marked traitCrowd control (CC)top27%1.3 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 44 in lane, 46 in mid game and 54 in late game, out of 100 supports.

273-15 vs 288
336-6 vs 342
395+7 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumusupports

Gold vs. direct opponent

At 20 min, behind 71% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 44 of 100 among supports273 · median 288
  • Damage in mid game · rank 46 of 100 among supports336 · median 342
  • Damage in late game · rank 54 of 100 among supports395 · median 388
  • Gold at 15 min · rank 32 of 100 among supports-34 · median +105
  • Gold at 20 min · rank 29 of 100 among supports-51 · median +193
  • Map pressure · rank 62 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 71 of 100 among supports629 · median 393
  • Plays teamfights · rank 71 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 56 of 100 among supports18% · median 17%
  • Lets allies carry kills · rank 21 of 100 among supportsrank 21 of 100
  • Crowd control (CC) · rank 73 of 100 among supports1.3 · median 1
  • Team damage · rank 39 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
Jungle7 champions
  • Lee Sin14 games
    —SoloQ: 49.9% · 335 g
  • Lillia7 games
    —SoloQ: 54.7% · 75 g
  • Xin Zhao7 games
    —SoloQ: 58.8% · 51 g
  • Jarvan IV5 games
    —SoloQ: 60.7% · 89 g
  • Wukong5 games
    —SoloQ: 54.3% · 81 g
Mid6 champions
  • Ahri7 games
    —SoloQ: 52.6% · 95 g
  • LeBlanc6 games
    —SoloQ: 55.4% · 83 g
  • —SoloQ: 53.0% · 134 g
  • Viktor6 games
    —SoloQ: 54.6% · 152 g
  • Lissandra5 games
    —SoloQ: 47.1% · 87 g
ADC7 champions
  • Ezreal12 games
    —SoloQ: 54.3% · 208 g
  • Yunara11 games
    —SoloQ: 55.4% · 289 g
  • Kai'Sa9 games
    —SoloQ: 49.1% · 275 g
  • Jhin7 games
    —SoloQ: 52.3% · 300 g
  • Lucian7 games
    —SoloQ: 45.0% · 149 g
Support10 champions
  • Lulu11 games
    —SoloQ: 55.1% · 236 g
  • Seraphine7 games
    —SoloQ: 59.3% · 54 g
  • Thresh7 games
    —SoloQ: 52.2% · 268 g
  • Blitzcrank6 games
    —SoloQ: 58.0% · 100 g
  • Braum6 games
    —SoloQ: 47.0% · 100 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,589 picks of 632,195ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments0.2%58 picks of 23,550ban 0.6% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.2%G19 games of 4,243
  • 0.4%G218 games of 4,243
  • 1.0%G3+18 games of 1,815
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.