Champion sheet · Support

Alistar

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
13.0%#58 of 173 champions
Pick
7.7%picked in 541 of 6,991 games
Ban
5.3%184 bans over 3,461 games, against 2.6% in soloQ
Win rate as Support50.2% between 46.6% and 53.7% over 536 gamesSoloQ 51.7%: no clear gap
Median length28.7 minsoloQ 27.3 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    3.9%
    SoloQ
    3.6%
    3.9% of the role's picks in amateur play, against 3.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.1%
    SoloQ
    2.6%
    5.1% ban rate in amateur play over 2,100 games, against 2.6% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.3 min
    Median of 28.7 min in amateur play, against 27.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Dead Man's Plate, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock56% · 15,188
Same in amateur play
SpellsFlash + Heal50% · 13,501
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 117 games
Core (3 legendaries)16% · 8
16%of soloQ games
  1. Hextech Rocketbelt
  2. Dead Man's Plate
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of supports.

  1. Absorbs damagetop1%1,197 · supports: 393
  2. Crowd control (CC)top5%1.8 · supports: 1
  3. Plays teamfightstop15%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • CC

Like other supports

  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 11 in lane, 16 in mid game and 25 in late game, out of 100 supports.

192-96 vs 288
253-89 vs 342
314-74 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Alistarsupports

Gold vs. direct opponent

At 20 min, behind 90% of supports against the direct opponent.

supports
4.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among supports192 · median 288
  • Damage in mid game · rank 16 of 100 among supports253 · median 342
  • Damage in late game · rank 25 of 100 among supports314 · median 388
  • Gold at 15 min · rank 3 of 100 among supports-145 · median +105
  • Gold at 20 min · rank 10 of 100 among supports-191 · median +193
  • Map pressure · rank 75 of 100 among supports4.7 · median 4.5
  • Absorbs damage · rank 100 of 100 among supports1,197 · median 393
  • Plays teamfights · rank 85 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 7 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 71 of 100 among supportsrank 71 of 100
  • Crowd control (CC) · rank 95 of 100 among supports1.8 · median 1
  • Team damage · rank 10 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Lulu in amateur play: +14.3 pts over 40 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa56.3% · expected 49.4% · 32 g+6.9 ptSoloQ -0.9
Junglegap to expected
Wukong59.7% · expected 50.2% · 77 g+9.6 ptSoloQ 0.0
Jarvan IV53.8% · expected 50.8% · 52 g+3.0 ptSoloQ -3.2
Nocturne54.8% · expected 53.9% · 31 g+0.9 ptSoloQ -0.4
Midgap to expected
Orianna56.8% · expected 49.2% · 44 g+7.6 ptSoloQ -0.7
Ahri54.7% · expected 49.5% · 53 g+5.3 ptSoloQ -1.1
ADCgap to expected
Kai'Sa62.7% · expected 53.1% · 51 g+9.6 ptSoloQ -0.8
Sivir58.6% · expected 53.3% · 70 g+5.2 ptSoloQ +1.0
Tristana48.1% · expected 46.4% · 52 g+1.7 ptSoloQ 0.0
Supportgap to expected
Lulu67.5% · expected 53.2% · 40 g+14.3 ptSoloQ +0.1
Rell48.3% · expected 45.7% · 58 g+2.6 ptSoloQ +2.7
Leona57.9% · expected 55.1% · 57 g+2.7 ptSoloQ +1.0
Nautilus48.4% · expected 47.0% · 62 g+1.3 ptSoloQ +3.2
Rakan48.9% · expected 48.1% · 45 g+0.8 ptSoloQ -2.2

With

Topgap to expected
Ornn54.5% · expected 48.5% · 33 g+6.1 ptSoloQ 0.0
Renekton57.1% · expected 53.0% · 35 g+4.1 ptSoloQ +2.3
Junglegap to expected
Vi58.8% · expected 50.6% · 34 g+8.2 ptSoloQ +0.2
Midgap to expected
Syndra54.8% · expected 50.5% · 62 g+4.4 ptSoloQ +2.5
Ahri53.8% · expected 50.9% · 52 g+2.9 ptSoloQ +1.5
Viktor53.2% · expected 50.6% · 47 g+2.6 ptSoloQ +0.5
ADCgap to expected
Kai'Sa50.0% · expected 47.2% · 72 g+2.8 ptSoloQ -1.0
Jhin56.1% · expected 52.3% · 41 g+3.8 ptSoloQ +0.6
Yunara54.1% · expected 52.1% · 37 g+1.9 ptSoloQ +1.2
Sivir47.6% · expected 47.0% · 42 g+0.6 ptSoloQ +2.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn48 games
    47.9%gap -4.0 ptsSoloQ: 51.6% · 676 g
  • Ambessa32 games
    56.3%gap +6.9 ptsSoloQ: 53.0% · 645 g
  • K'Sante26 games
    —SoloQ: 53.8% · 560 g
  • Sion25 games
    —SoloQ: 53.3% · 499 g
  • Camille23 games
    —SoloQ: 50.2% · 851 g
Jungle19 champions
  • Wukong77 games
    59.7%gap +9.6 ptsSoloQ: 50.6% · 1,046 g
  • Jarvan IV52 games
    53.8%gap +3.0 ptsSoloQ: 48.7% · 1,022 g
  • Vi39 games
    41.0%gap -8.7 ptsSoloQ: 50.5% · 430 g
  • Xin Zhao34 games
    41.2%gap -9.3 ptsSoloQ: 50.2% · 319 g
  • Nocturne31 games
    54.8%gap +0.9 ptsSoloQ: 53.3% · 334 g
Mid16 champions
  • Ahri53 games
    54.7%gap +5.3 ptsSoloQ: 49.1% · 1,386 g
  • Syndra48 games
    35.4%gap -14.5 ptsSoloQ: 49.6% · 1,230 g
  • Orianna44 games
    56.8%gap +7.6 ptsSoloQ: 53.1% · 503 g
  • Viktor39 games
    46.2%gap -3.6 ptsSoloQ: 53.0% · 1,008 g
  • Hwei26 games
    —SoloQ: 52.2% · 548 g
ADC18 champions
  • Sivir70 games
    58.6%gap +5.2 ptsSoloQ: 52.6% · 974 g
  • Tristana52 games
    48.1%gap +1.7 ptsSoloQ: 49.7% · 2,007 g
  • Kai'Sa51 games
    62.7%gap +9.6 ptsSoloQ: 52.3% · 2,181 g
  • Xayah45 games
    37.8%gap -12.0 ptsSoloQ: 49.7% · 793 g
  • Yunara37 games
    43.2%gap -5.0 ptsSoloQ: 51.4% · 1,852 g
Support18 champions
  • Nautilus62 games
    48.4%gap +1.3 ptsSoloQ: 55.8% · 1,678 g
  • Rell58 games
    48.3%gap +2.6 ptsSoloQ: 52.5% · 1,745 g
  • Leona57 games
    57.9%gap +2.7 ptsSoloQ: 51.8% · 1,658 g
  • Rakan45 games
    48.9%gap +0.8 ptsSoloQ: 48.5% · 1,081 g
  • Lulu40 games
    67.5%gap +14.3 ptsSoloQ: 51.4% · 1,568 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.6%24,650 picks of 693,488ban 2.6% · patches 16.19 to 16.21
  • Amateur tournaments3.9%411 picks of 10,426ban 5.1% · patches 16.19 to 16.21
  • Pro5.6%123 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

14.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 7.4%G1158 games of 2,122
  • 7.8%G2165 games of 2,122
  • 9.8%G3+68 games of 691
Once picked, the series moves on toIn G2, over 158 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.