Tournament presence · pick + ban
18.0%#33 of 173 champions
Pick
9.0%picked in 259 of 2,889 games
Ban
9.0%190 bans over 2,101 games, against 6.9% in soloQ
Win rate as Top48.1% between 42.6% and 53.7% over 214 gamesSoloQ 49.9%: no clear gap
Median length29.8 minsoloQ 27.9 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    3.7%
    SoloQ
    3.1%
    3.7% of the role's picks in amateur play, against 3.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.3%
    SoloQ
    6.9%
    8.3% ban rate in amateur play over 1,538 games, against 6.9% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.9 min
    Median of 29.8 min in amateur play, against 27.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    63%
    SoloQ
    71%
    Played in 63% of amateur games; soloQ sticks to Flash + Ignite (71%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror84% · 13,147
Same in amateur play
SpellsFlash + Ignite71% · 11,027
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 63% · 227 games
SkillsQnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)11% · 624
11%of soloQ games
  1. Eclipse
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 83% of top laners.

  1. Team damagetop17%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 86 in lane, 63 in mid game and 40 in late game, out of 100 top laners.

673+74 vs 599
908+40 vs 868
1,054-25 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxtop laners

Gold vs. direct opponent

At 20 min, ahead of 77% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among top laners673 · median 599
  • Damage in mid game · rank 63 of 100 among top laners908 · median 868
  • Damage in late game · rank 40 of 100 among top laners1,054 · median 1,079
  • Gold at 15 min · rank 83 of 100 among top laners+403 · median +119
  • Gold at 20 min · rank 77 of 100 among top laners+446 · median +100
  • Absorbs damage · rank 61 of 100 among top laners1,094 · median 970
  • Plays teamfights · rank 43 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 51 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 47 of 100 among top lanersrank 47 of 100
  • Crowd control (CC) · rank 60 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 83 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus53.3% · expected 45.3% · 30 g+8.0 ptSoloQ +0.5

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Ornn18 games
    —SoloQ: 50.6% · 346 g
  • K'Sante16 games
    —SoloQ: 55.0% · 313 g
  • Gnar15 games
    —SoloQ: 53.2% · 284 g
  • Malphite14 games
    —SoloQ: 47.9% · 493 g
  • Dr. Mundo11 games
    —SoloQ: 58.3% · 343 g
Jungle16 champions
  • Wukong23 games
    —SoloQ: 49.3% · 649 g
  • Jarvan IV17 games
    —SoloQ: 55.3% · 541 g
  • Xin Zhao15 games
    —SoloQ: 41.7% · 187 g
  • Sylas12 games
    —SoloQ: 51.0% · 473 g
  • Lee Sin9 games
    —SoloQ: 49.4% · 690 g
Mid15 champions
  • Viktor25 games
    —SoloQ: 49.9% · 678 g
  • Ahri17 games
    —SoloQ: 46.9% · 687 g
  • Syndra17 games
    —SoloQ: 49.2% · 646 g
  • Orianna16 games
    —SoloQ: 54.8% · 219 g
  • Akali11 games
    —SoloQ: 47.2% · 466 g
ADC13 champions
  • Yunara22 games
    —SoloQ: 50.2% · 1,150 g
  • Caitlyn20 games
    —SoloQ: 48.5% · 835 g
  • Jinx20 games
    —SoloQ: 49.5% · 1,288 g
  • Kai'Sa18 games
    —SoloQ: 52.4% · 1,052 g
  • Tristana18 games
    —SoloQ: 47.1% · 818 g
Support14 champions
  • Nautilus30 games
    53.3%gap +8.0 ptsSoloQ: 51.7% · 811 g
  • Lulu23 games
    —SoloQ: 50.1% · 865 g
  • Karma17 games
    —SoloQ: 48.0% · 504 g
  • Seraphine15 games
    —SoloQ: 49.4% · 488 g
  • Rell12 games
    —SoloQ: 45.0% · 371 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.1%14,472 picks of 474,050ban 6.9% · patches 16.19 to 16.21
  • Amateur tournaments3.7%162 picks of 4,328ban 8.3% · patches 16.19 to 16.21
  • Pro1.7%38 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

15.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 7.1%G157 games of 805
  • 8.7%G270 games of 805
  • 5.9%G3+21 games of 354
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.